Raider and Antagonist MMR will be shown there along with the AI's current difficulty level. ![]() The mission-objective text box has been replaced with a whole new panel with better and clearer information. We've improved the in-game mission information for the players. Antagonists can respawn in any place inside these zones.Ī new panel in the Main Menu which works as a quick access to the most relevant information: news, shop discounts and your current Adventure progress. Respawn points are now big respawn zones. Antagonists now will have free movement while in the respawn camera mode. We've reworked the Antagonist respawn system, so they can better plan their evil strategies. These items can be collected by any player or AI on the map. Raiders can now get more than 10 score points.Įnemies now drop their ammo and Aleph on the ground when they die by melee attacks. Emotes will show up to the rest of the team in the rewards screen. This player's Weapon and Card setup will be visible to everyone on the rewards screen. The player with the best performance will be highlighted at the end of the match. Each Raiders will have an extra score based on their individual performance. Spacelords is a team-based game but we want to properly reward players who stand out from the rest of the team. If you already own some items contained in a pack, these will be discounted for you. We will announce in our social networks when one of these packs appears! Some packs are only available during short time-spans and will feature a 30% discount These temporal discounts will rotate every 24h (20%) and 7 days (40%) Some packs will temporarily increase its discount to 20% or 40%. All packs have a 10% discount by default New "pack" system offers discounts for buying in bulk: ![]() The in-game store has been completely remade! Status is a currency that can be used in the in-game shop to purchase exclusive fungible cosmetics. New Status icons show along the player's name in the HUD while in-game. They will receive 5 Status per level beyond 201. Players whose level was beyond 200 after the patch will be instantly awarded Status currency when they first log in. Very high scores in the new Adventure give out Status as well. XP gained after level 200 will not increase the level but will yield much bigger Status gains. Players with levels from 120 to 200 will gain Status periodically. Veterans will now distinguish themselves from other players with the new Status system: Regular income at the end of each mission has not been modified. Up to 310,000 Gold, 9 Common Blueprints, 6 Rare blueprints, 12 XP Boosts and 5600 Status ![]() Rewards are based on the total sum of the best scores you get on each mission as a Raider and as an Antagonist throughout the whole month. With this we want to heavily increase access to gold and weapons for everyone. With the new Adventure score system, players will now gain rewards at the end of each month.
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